Chess Level 6 Lesson 5: When To Check

1.  If checking forces the opponent to move the king, preventing him from castling.

2. If checking forces a piece to move into an uncomfortable pin. (A pin is when a piece is blocking the attack to another piece and cannot move.)

3. If checking puts the king to a more exposed square.

4. If checking allows you to develop a piece (move it to a better, more active square) with tempo ("gaining a move" because he has to react to the check, not doing what he wanted to do).

5. If checking forks another undefended/lesser valued piece. (Forking is when you attack two pieces at once.) Same thing applies for discovered attacks.

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